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The Human Rights Game
Human Rights affects everyone all over the world. However, there are far too many alarming press reports citing ongoing human rights abuses in all walks of life. Furthermore, there are too many reports of students experiencing record levels of anxiety.
The first aim of The Human Rights Game is to make a positive difference by teaching children and teens about their rights, freedoms and responsibilities as individuals and groups of individuals in educational settings. We underpinned our educational game with the United Nations 30 Articles and its three pillars (Freedom, Equity, and Dignity), so that it has contemporary relevance and authenticity.
The second aim of our game is to help students learn how to make better choices in a rapidly changing world whereby mores, customs, ethics, and values are learnt from non-traditional sources often with materialistic and prejudice underpinnings. Much of the learning takes place though discussion, short storytelling and problem-solving.
Learning Objectives:
The Human Rights Game is an entertaining and highly engaging educational game that addresses the following learning objectives:
1. Learn about the Universal Declaration of Human Rights, its 30 Articles and its three underpinning pillars of freedom, equality, and dignity.
2. Learn how the 30 Articles and pillars of the Universal Declaration of Humans Rights relate to everyday life.
3. Develop an understanding of better choices in a variety of everyday situations based on the Universal Declaration of Human Rights.
4. Develop an understanding that more than one solution may be acceptable in a variety of everyday situations involving the Universal Declaration of Human Rights.
5. Learn the importance and relevance of problem-solving when more than one salutation is acceptable in a variety of situations involving the Universal Declaration of Human Rights.
6. Develop an understanding that freedom and rights also come with responsibilities
7. Learn the importance and relevance of healthy rules and regulations in life.
SCAN Skills Addressed:
Foundation Skills: Basic skills, Thinking skills, Personal Qualities
Workplace Competencies: Interpersonal, Information, Systems
Playing Time: Flexible 40 - 60 minutes
Players: 2 - 6
Ages: 10 - 14 and 15 plus
Grades: 5 - 12 (cards for 5 - 8 & 9 - 12)
Contents: Instruction booklet, 6 pawns, 1 dice, 1 one-minute timer, 60 Article Cards, 60 FED Cards, 10 Chance Cards, 10 Bounce Back Cards, and playing board.
Discounted member price:
52.00
Your price:
60.00
Must be between 0 and 1000000.
You could save
13.3%
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